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NameDescription
Achieved 2,000 perfect shots with a siege weapon
Achieved 200 perfect shots with a siege weapon
Achieved 25 perfect shots with a siege weapon
Achieved 25,000 perfect shots with a siege weapon
Achieved 9,000 perfect shots with a siege weapon
Added 100 characters on your Friends list
Added 100 characters on your Ignore list
Added 40 characters on your Friends list
Added 40 characters on your Ignore list
Added 5 characters on your Friends list
Added 5 characters on your Ignore list
Ale: the Thirst QuencherThe grizzled Longbeard lets out a gusty sigh.

'Aye, the lads have been workin' hard. They deserve a drop of something to ease their pain. There's naught t' be had, unless Balabin's been holdin' out on us.'

he Hammerstriker pulled on his beard before dropping his voice to a whisper.

'Rumor is, Balabin's gone an' gotten his hands on a barrel of Bugman's Best! Though I can't find it in me heart t' blame him for holdin' it back, a single sip would go a long way toward easin' the spirits of the lads who're workin' their beards to the bone out here.'

Alebearer
Ancient LamentThe seas weep for that which has been lost;
A land broken and people shattered by betrayal.

"Oh my brother," I cried. "Turn away from this madness!"

But words were pale, colorless things,
Powerless to silence a song of steel.

Baked TzeentchVulture eyes can disguise the flavor of even the worst meat. There are few things more potent than putrefied flesh simmering in a sauce made from all-seeing eyes. This is one combination that is sure to go straight to your head.
Beauty of PainDark Elves are masters in the arts of pain. Reared in the harsh climes of Naggaroth, every Dark Elf that survives into adulthood has taken the twisted lessons of Malekith's court into their soul, gaining a distinct appreciation for the satisfaction of breaking a foe's spirit. It could be argued that the Dark Elf empire is built solely upon the broken bodies and souls of those who once knelt before the twisted king who wears the Circlet of Iron.
Been resurrected 1,000 times
Been resurrected 10,000 times
Been resurrected 100 times
Been resurrected 20 times
Been resurrected 500 times
Better Off DeadThe putrefying remains of Randulf Ackermann's dog Bruno are nothing the Empire soldier should be shown. Bad enough to lose his constant companion; Randulf should be spared the horror of his pet's undeath.
Blackthorn CryptThe Blackthorn Crypt takes its name from the man who is buried within: Thomas Blackthorn, Wolfenburg noble and Knight of the Crown. A contemporary of such men as Markus Gebauer and Rudulf Hurst, Thomas successfully defended Ostland from several Chaos incursions before contracting a mysterious wasting disease that no doctor could cure.

Rumors of the cause of his sickness circulated wildly, fueled by the occasional sight of his feverish face looking out of a second or third story window.

Maddeningly enough, Thomas proved too stubborn to die, lingering in agony for several years before finally entering Morr's embrace.

Blackthorn KeyTBD
Blackthorn RiteScreams of agony erupted from the sweat-covered man writhing on the floor.

Markus Gebauer's face was white and drawn. "I can't do this, Caleb."

"You must, Gebauer, or you will have consigned Thomas to a far worse fate than a few moments of pain." The apothecary spoke without turning, his entire attention devoted to lowering the squirming, purifying mass into the coffin at his feet.

Around the chamber four coffins lay open, a bag of questionable contents placed upon the skeletal remains within. As the last offering slid into place, the shirtless form of Thomas Blackthorn screamed anew.

"We've got to hurry. I don't know how much more of this he can take." Rudolph Hurst kept a tight grip on the wrists of his friend. Thomas had been caught trying to gouge his eyes out the night previous.

"Everything's ready. Markus, help Rudolph hold him down."

There was an eerie light shining in the apothecary's eyes, one which Markus Gebauer did not at all like. Caleb Neubenauf had promised he could cure his friend, and for that cure Markus would do just about anything. The aging trader baron sighed deeply and nodded before kneeling beside his tormented friend.

"I'll take his legs."

Bleed it outWhether you suffer from daemonic possession, covetous thoughts, or a bad hangover, bloodletting is a time-tested and Sigmar-approved method of getting out any kind of poison.
Blood RiteThe light of the nearby fire reflects off the blood-spattered Redhorn Skull as it slides easily onto the yellowed pile of bones at the base of the Riphorn herdstone.

A howling wind picks up, circling the herdstone and bringing with it a familiar iron scent. Within moments the wind is gone, but you are left with the certain knowledge that your offering was accepted by the ruinous powers.

Boneweave CypherThe hide-bound tome contains a collection of foul writings, as well as a few more interesting pages. At the back of the tome, mounted onto the yellowing parchment, are what seem to be the ripped-out pages of an Empire text. They are instructions for some sort of soul-cleansing ritual, but without the other pages, you cannot be sure.
Borrowed TimeThe watch is pristine, ticking perfectly. It has no mechanism for winding, running constantly of its own accord. Its hands track no time of this world, marking enigmatic moments and eras, instead. Holding the watch, you understand that it tracks not time, but time remaining, and you glimpse the understanding of the Last Upholder. When the ticking stops, all will be at an end.
BossesThe law of greenskin status is elegantly simply, and requires none of the maneuvering necessary in the ranks of other races. Advancement is not possible beyond the fighting it takes to determine who leads. Whether or not theirs is an effective system of proving good leaderships skill is an entirely separate issue, although the constant rise in greenskin presence and population speaks volumes as to the efficacy of their methods.
Brotherhood of NulnHieronymus hails from the mighty city of Nuln. Second only to Altdorf, the ancient port acts as a center of trade for all of Reikland, as well as a hub of academia. Recently, a shadow of fear has fallen over Nuln.

Rumors have spread throughout the city that place responsibility for a large number of mutations upon the scholarly brotherhood of Nuln. In the absence of evidence, Hieronymus and his mentor were spared the indignity of a trial, but they were still forced to flee the walled city ahead of an armed mob.

Bruno's Safe ReturnThe terrified mastiff lets out a joyous howl as he catches sight of Randulf Ackermann. Dropping his pike in surprise, Ackermann holds out both arms as Bruno hurls himself at his master's chest. Nearby soldiers can't suppress chuckles as the hundred-pound beast knocks over the man, covering his face with slobbery dog kisses.
Burdens and BunionsRambling and roaming, burdens are born and brought. Heed the trolls and troll the hills to happen upon the hauler of the heaviest, haughtiest, and hottest of air.
Butchered 1,000 corpses
Butchered 50 corpses
Butchered 50,000 corpses
Butchered 500,000 corpses
Cadaverous CasserolesGrind it up, throw it in a pan, and toss it on a pyre. With luck, the food will be ready before your patron eats you.
Cannonball!The crate lid lifts off to reveal a number of carefully stacked metal balls, each of them heavier than a goblin-stuffed Squig. Though intended to be used as ammunition for the stunty lobbers, the cannonballs could serve as a unique type of bludgeoning weapon to anyone willing to lug them around.
Carrying His WordThe scroll is made of the thinnest paper, but it refuses to tear in your attempt to open the seal. The words of the scroll refuse to be known, but you can feel the babble of its unnatural contents begin to flow through your mind, obscuring your thoughts. His word is not known to you, but His will is. You must wander, and you must bear the word.
Challenge of ChampionsThe seals of the fallen champions provide a connection between warriors that should not exist. Somehow they share a destiny that exists beyond the conflicts and hatreds of the age.
Chasing WisdomOnly a mind free from passion, devoid of desire, and released from ambition may enter.
Chills for the ChillsAs reviled as regular bathing might be, even Furson Wreksson admits that a quick dunk has more than one curative effect. In fact, there are as many as three uses for baths among the common wisdom of Dwarfs: shaking off the chills, getting rid of lice, and putting out a flaming beard. There are several accepted methods for this last, and surprisingly common, problem.
Clicked on yourself 100 times
Clicked on yourself 5,000 times
Clicked on yourself 5,000,000 times
Cold One HuntersOnly the Cold One Knights and Beastmasters learn the nature of the Cold One, for they have witnessed its killing rage in all its forms.

They have seen the beasts' stupidity transform into unmatched bloodlust: viciousness so extreme that a Cold One will hunt down and kill even the cleverest of opponents. When the creatures hunt together, they take on an animal cunning matched by only the great cats of Ulthuan as they herd and flank their fleeing prey.

Yet even during those uncanny bouts of cooperation, the frenzied wrath of the reptiles remains apparent, and it is only the secreted slime of their kind that keeps them from tearing one another apart as they hunt.

Many veterans have said that a Cold One's stupidity can always be depended upon, while the ones that still live rely solely on their single-minded ferocity.

Completed 1,000 quests
Completed 1,000,000 trades with other players
Completed 100 quests
Completed 100 tome unlocks
Completed 1000 trades with other players
Completed 2,500 quests
Completed 2000 tome unlocks
Completed 25 quests
Completed 25 tome unlocks
Completed 3 Animal Master Slayer unlocks
Completed 3 Beast, greater subtype unlocks
Completed 3 Beast, lesser subtype unlocks
Completed 3 Beastmen subtype unlocks
Completed 3 Birds subtype unlocks
Completed 3 Chaos Breeds subtype unlocks
Completed 3 Daemon Master Slayer unlocks
Completed 3 Daemons of Khorne subtype unlocks
Completed 3 Daemons of Nurgle subtype unlocks
Completed 3 Daemons of Slaanesh subtype unlocks
Completed 3 Daemons of Tzeentch subtype unlocks
Completed 3 Dark Elves (class) subtype unlocks
Completed 3 dragonoid subtype unlocks
Completed 3 Dwarfs (class) subtype unlocks
Completed 3 giant subtype unlocks
Completed 3 Greater Undead subtype unlocks
Completed 3 Greenskins, lesser (non-class) subtype unlocks
Completed 3 Greenskins, Orcs/Gobbo subtype unlocks
Completed 3 High Elves (class) subtype unlocks
Completed 3 Humanoid Master Slayer unlocks
Completed 3 Humans, Chaos (class) subtype unlocks
Completed 3 Humans, Empire (class) subtype unlocks
Completed 3 Humans, other subtype unlocks
Completed 3 Insect/Spider/Lizard subtype unlocks
Completed 3 Magical Beasts subtype unlocks
Completed 3 Monster Master Slayer unlocks
Completed 3 Nature Beasts subtype unlocks
Completed 3 ogre subtype unlocks
Completed 3 Undead Master Slayer unlocks
Completed 5,000 quests
Completed 50 trades with other players
Completed 5000 tome unlocks
Completed 777 tome unlocks
Contructed 1,000 siege weapons
Contructed 10 siege weapons
Contructed 100 siege weapons
Contructed 5,000 siege weapons
A Cry in the NightWith a single stifled cry, suspected criminal Rupert Millson falls to the ground, dead. A quick search of his pockets reveals a pouch full of gold Karls, and something more. Within the pouch, a small slip of paper has been hidden. Crudely drawn upon the paper in crimson ink is a single dagger.
Crystal SkullThe large skull appears to have been crafted from a single piece of translucent crystal. Light streams fitfully through the piece, giving the eye sockets an eerie glow.

Beneath the base of the jawline, a thin stream of markings can barely be seen. Though the meaning is unclear, the markings seem strangely familiar. They can be found throughout the Marshes of Madness, inscribed on various pieces of Mourkain art.

To a civilization fixated upon death, the Crystal Skull would have been precious beyond price.

Cult of UshoranThe Mourkain civilization that once flourished in the area now known as the Marshes of Madness is rumored to have been founded, in part, by a Lahmian Vampire known as Ushoran, the Lord of Masks.

Rumors whisper that the descendents of those who once served him continue to venerate the Lord of Masks in ancient and bloody rites in the hopes of bringing about his return.

Cultivated 1,000 plants
Cultivated 50 plants
Cultivated 50,000 plants
Cultivated 500,000 plants