Warhammer Online Achievements - S
| Name | Description |
| Scavenged 1,000 corpses | |
| Scavenged 50 corpses | |
| Scavenged 50,000 corpses | |
| Scavenged 500,000 corpses | |
| Settin' Things Straight | |
| Shameful Ailments | No Dwarf in history has ever admitted to suffering from a hangover, at least no proper Dwarf worth his beard has. That is not to say that after a victory celebration, there might not be a few late sleepers, and Dwarfs are quite fond of their sleep. There might be a few sharp words after a preparatory pint on the morning of the battle, but such a tone is hardly out of the ordinary. The nature of a Dwarf is such that he might be suffering from a hangover all of the time or none of the time and one will never know the difference. |
| Shock it up | A good scare is the way to go for all but the most hardened of souls. Unfortunately, even the largest giants cannot get a true veteran's belly quivering. A good, quick, and unexpected drop will bring the guts to the gob quicker than a troll can forget who he is fighting. From then on, the gut won't be griping, except to get filled again. |
| Sign of Change | Tzeentch is the Changer of Ways, the wellspring of magical energy and transforms all it touches. While venerated by the tribes of the north, the Great Manipulator is also sought after by people of the Empire with a thirst for forbidden knowledge. Secret societies perpetually rise and fall within the sprawling lands of the Empire, as power-hungry people band together, forming convoluted webs of deceit until they are exposed, either by Witch Hunters or a visible mutation. Mutation is the ultimate gift of the Raven God. Those who willingly serve the Great Schemer will be granted power beyond their wildest imaginations, but the process by which they are transformed to carry that power is far from painless. |
| Signed up for 5 guild calendar events | |
| Signed up for 5,000 guild calendar events | |
| Signed up for 50 guild calendar events | |
| Signed up for 500 guild calendar events | |
| Song of the Rose | This ancient and mildewing text appears to hold the instructions for freeing a man's spirit from a possessing Daemon. Troubling as the contents may be, what is more concerning is the missing pages therein. Someone appears to have ripped out the last half of the ritual, leaving the instructions unfinished. |
| Special Character | Few conflicts have consumed the world like the Age of Reckoning. Many warriors will make names for themselves, drawing victory out of the horrors of this immense war, but few of those heroes will live to see the struggle end. Only those worthy of singular recognition, soldiers and sorcerers of special character, will live long enough to have their names recorded in the histories of their people. |
| Squig Training | The louder the noises you can make, the better you will be at controlling Squigs. During battle, it is quite the accomplishment to get your Squig bouncing towards the enemy lines, and it is only the most skilled handler that has any expectation of having his Squig return. In this respect it is rather ludicrous to consider Squig "training" an actual practice, since most handlers don't survive the training, and most Squigs can't be found after a battle. Despite the odds Squigs and herders are no less common than any of the other implausible elements of a greenskin army. |
| Standing Against the Tide | He appears again to stand for the race of man. According to his claim he stands neither for nor against the Empire, worshipping all the gods men have chosen throughout the world. In this Age of Reckoning, men of different gods fight without pause. In such a time, what can the Last Upholder possibly stand against? |
| Stirring up More Trouble | It seems the heretic problem is more widespread than first imagined. To have two villages filled with blasphemers and cultists living so convincingly among the loyal citizens of the Empire is most troubling! |
| Stirring up Trouble | Not every heretic hides in back alleys waiting to be caught by a Witch Hunter. Sometimes more wide-reaching methods are necessary. At least heretics are easy to find. No true son or daughter of Sigmar would be frightened of a pious group of citizens. |
| Stitchy Fingers | When ravaging a battle-hewn corpse for parts, it's not always easy to keep the bowels intact. Most ghouls don't mind a few stitches here or there to keep the sausages in nice shape. It's worth the extra reinforcement, too, because it's not a simple task to grind up Ironbreakers so that they've got a nice, smooth consistency.1 |
| Subversion | One of the most powerful weapons of the Raven Host is the very nature of those they often fight against. Humans are quite malleable to the ruinous powers, having neither the indomitable stubbornness of the Dwarfs, nor the deep and long-reaching knowledge of the High Elves. |
| Supply & Demand | "Y' listen t' me boy, an' listen well. Ain't no one in the world what don't need somethin'. Even a sworn enemy c'n be brought t' the table if you've got somethin' 'e wants." - Spoken by Karl Nachtwald, the trader, en route to Altdorf. |
| Survived 2,500 battles with Health under 5% | |
| Survived 25 battles with Health under 5% | |
| Survived 250 battles with Health under 5% | |
| Survived 5 battles with Health under 5% | |
| Sweat it out | There is no quicker way to drain your body of all of its fluids than a bit of running about. A spell of sweating will empty your pores quicker than a case of the krutz, and if that doesn't work, then the retching that follows will finish the job. |

